Chapter 5 · Workflows
5.2Setting Up a Solver Group in the Graph
The TenPix Graph (see The TenPix Graph in Chapter 2) puts every garment of a Solver group and all their settings in one place. A typical outfit:
- Select the garments and add one Tnpix Solver to the selection in the Modify panel. It is one modifier the garments share, so together they form a Solver group.
- On the Solver panel press Graph. The Solver group opens with each garment as a column.
- Right-click in the graph and choose Add to all N objects ▸ Gravity, then Collision and Self Collision the same way. Each is one modifier all the garments share, drawn as a bar across the Solver group.
- Click the Collision bar, press + Pick object in its list and click the body in a viewport; right-click to stop. Click the body's row to set its thickness and friction.
- Click a garment's box, choose Material Standard under Add a modifier, tick the garments of the same fabric and press Add. Click the new box and set its fabric.
- Add a Tnpix Channel, Pin, Stitch or Tear the same way, or from the right-click menu, where a garment needs one, and paint its channels on the Tnpix Channel panel as usual. Drag a box up or down to change its place in the stack.
- Where one garment should differ, click the shared modifier and use Make unique... for it.
- To bring another garment into the Solver group, select it in a viewport and press + Add object.
- Play. Any step can be taken back with Ctrl+Z.