Chapter 2 · Concepts

2.9Painted Channels

A channel is a named weight map painted on the cloth with the Tnpix Channel modifier: every vertex carries a weight from 0 (outside) to 1 (fully inside). Other modifiers read channels by name to decide where they act:

ModifierWhat the channel says
Tnpix Material Standard / AdvancedWhich region of the garment this fabric covers.
Tnpix PinWhich points are held.
Tnpix PreserveWhich points follow the animation below the Solver, and how closely.
Tnpix StitchWhere a seam may form.
Tnpix TearWhere the cloth may tear, and where it is weaker.
Tnpix VolumeWhich region keeps its volume, and how firmly; above a Pin or a Preserve, which of their points it lets go.
Tnpix RigidWhich regions are solid pieces.
Tnpix Soft BodyWhere its material is, in the object's flesh; above a Pin or a Preserve, which of their points it lets go.
Tnpix Post ProcessWhere the smoothing and the detangle may work.
Tnpix WrapHow strongly each point follows the proxies.
Tnpix ThreadsWhich hems carry a fringe.

Because the binding is by name, renaming a channel re-points everything that used the old name, and reordering the channel list breaks nothing. A channel that nothing reads changes nothing. Paint once and bind by name from whichever modifier needs it. A channel painted on one side of a garment can be copied to the other side with the Channel's Mirror.