Skip to content
10pixstudio
  • Tutorials
  • YouTube
  • English日本語한국어
English
  • English
  • 日本語
  • 한국어
DocumentationTutorialsDownload
TenPix Cloth
Artist ManualMAXScript Guide
OverviewRelease notes 1.0544
1Getting Started
  • 1.1About TenPix Cloth
  • 1.2System Requirements
  • 1.3Installation
  • 1.4Licensing
  • 1.5Quick Start
2Concepts
  • 2.1The TenPix Modifiers
  • 2.2How a Simulation Is Assembled
  • 2.3The Solver Group
  • 2.4The TenPix Graph
  • 2.5Modifier Stack Order
  • 2.6Playback, Memory and Reset
  • 2.7Units and Scale
  • 2.8Simulation Quality
  • 2.9Painted Channels
  • 2.10Repeatable Results
3Modifier Reference
  • Introduction
  • 3.1Tnpix Solver
  • 3.2Tnpix Garment
  • 3.3Tnpix Gravity
  • 3.4Tnpix Forces
  • 3.5Tnpix Collision
  • 3.6Tnpix Self Collision
  • 3.7Tnpix Material Standard
  • 3.8Tnpix Material Advanced
  • 3.9Tnpix Channel
  • 3.10Tnpix Pin
  • 3.11Tnpix Preserve
  • 3.12Tnpix Stitch
  • 3.13Tnpix Tear
  • 3.14Tnpix Volume
  • 3.15Tnpix Rigid
  • 3.16Tnpix Soft Body
  • 3.17Tnpix Cache
  • 3.18Tnpix Post Process
  • 3.19Tnpix Threads
  • 3.20Tnpix Wrap
4The TenPix Toolbar
  • Introduction
  • 4.1Quick Cloth
  • 4.2Cache Manager
  • 4.3Quality
  • 4.4Cloth Doctor
  • 4.5Tearing Sample
  • 4.6Forces
  • 4.7Quick Soft Body
5Workflows
  • Introduction
  • 5.1Dressing a Character
  • 5.2Setting Up a Solver Group in the Graph
  • 5.3Several Fabrics on One Garment
  • 5.4Layered Outfits
  • 5.5Sewing a Seam
  • 5.6Pinning and Letting Go
  • 5.7Tearing
  • 5.8Inflatables and Closed Shells
  • 5.9Rigid Attachments
  • 5.10Soft Bodies and Muscles
  • 5.11Wind and Other Forces
  • 5.12Caching, Retiming and Rendering
  • 5.13Rendering on a Farm
6Troubleshooting
  • Introduction
  • 6.1Known Limits and What Helps
  • 6.2When Something Looks Wrong
  • 6.3Reporting a Problem
Glossary
TenPix Cloth docs›Artist Manual›Workflows

Artist Manual · Chapter 5

Workflows

The procedures in this chapter combine the modifiers for common production tasks. Each assumes the basic set-up from Quick Start: a Tnpix Garment at the bottom, Gravity, Collision, a material and the Solver on top.

  1. 5.1Dressing a Character
  2. 5.2Setting Up a Solver Group in the Graph
  3. 5.3Several Fabrics on One Garment
  4. 5.4Layered Outfits
  5. 5.5Sewing a Seam
  6. 5.6Pinning and Letting Go
  7. 5.7Tearing
  8. 5.8Inflatables and Closed Shells
  9. 5.9Rigid Attachments
  10. 5.10Soft Bodies and Muscles
  11. 5.11Wind and Other Forces
  12. 5.12Caching, Retiming and Rendering
  13. 5.13Rendering on a Farm
PreviousQuick Soft BodyNext Dressing a Character
10pixstudio

Simulation tools for 3D artists. Made for 3ds Max artists who need cloth that holds up in production.

TenPix Cloth

  • Overview
  • Documentation
  • Tutorials
  • Download

More

  • All tutorials
  • YouTube

© Alireza Akhbariarabani. All rights reserved.

Autodesk and 3ds Max are registered trademarks of Autodesk, Inc. NVIDIA and RTX are trademarks of NVIDIA Corporation.