Chapter 1 · Getting Started
1.5Quick Start
This procedure drapes a sheet of cloth over a sphere. It takes about two minutes and touches the modifiers you will use most.
To drape a cloth over a sphere:
- Create a Sphere with a radius of 25 at the origin.
- Create a Plane with a length and width of 100, one length segment and one width segment, and move it 50 units above the sphere.
- With the plane selected, go to the Modify panel and add Tnpix Garment. Set Edge length to 2.0. The plane is rebuilt into small, even triangles.
- Add Tnpix Gravity. A new Gravity modifier pulls down with Earth gravity in your scene's units.
- Add Tnpix Collision. Click Pick Object and click the sphere. The header reads 1 enabled / 1 objects.
- Add Tnpix Material Standard and choose Cotton (approx) from the preset list.
- Add Tnpix Solver at the top of the stack.
- Go to the first frame of the animation range and click Play. The cloth falls and drapes over the sphere.
Now try the things that make TenPix Cloth predictable:
- Turn off Tnpix Gravity with its Enabled check box and play again: the cloth stays in the air. A simulation without a Gravity modifier has no gravity.
- Remove the sphere from the Collision list and play again: the cloth falls through it. An object only collides once it is in a Collision list.
- Change any Tnpix value and play from the start: the simulation is computed again with the new value.
When a shot is approved, add a Tnpix Cache above the Solver and save the simulation to a file. The cloth then plays from disk: fast, identical every time, and independent of changes further down the stack.