Chapter 2 · Concepts

2.1The TenPix Modifiers

TenPix Cloth adds twenty modifiers to the Modifier List. One of them, Tnpix Solver, runs the simulation. The others describe the cloth, the scene around it and what happens to the result.

ModifierWhat it doesWhere it goes
Tnpix SolverRuns the simulation for every object that carries it; sets quality and collision system.Top of the stack (recommended)
Tnpix GarmentRebuilds the mesh into even triangles, or re-surfaces it from a volume.Bottom of the stack
Tnpix GravityGravity for the simulation.Anywhere; share one instance
Tnpix ForcesDrives the cloth with 3ds Max space warps such as Wind.Anywhere; one instance shared, or one per garment
Tnpix CollisionThe list of objects the cloth collides with, each with its own settings.Anywhere; share one instance
Tnpix Self CollisionCloth against itself and against the other garments of the simulation; layers.Anywhere; share one instance
Tnpix Material StandardThe fabric: everyday dials and twelve stock fabrics.Anywhere; one per fabric
Tnpix Material AdvancedThe fabric: the full fabric model.Anywhere; one per fabric
Tnpix ChannelPainted, named weight maps; the tear brush.Above Tnpix Garment
Tnpix PinHolds a painted region in place or makes it follow an object.Anywhere
Tnpix PreserveMakes a painted region follow the animation below the Solver (a Skin, any deformer) instead of simulating it.Anywhere
Tnpix StitchSews painted points to another garment or to the cloth's own folded parts.Anywhere
Tnpix TearLets the cloth tear by painted region, by stretch or by pressure.Anywhere
Tnpix VolumeGives a closed shell, or a painted region of a body, an inside: keeps its volume, inflates it or floats it.Anywhere
Tnpix RigidMakes painted regions or mesh elements solid pieces inside the cloth.Anywhere
Tnpix Soft BodyTurns a closed object into soft flesh: fat, jelly, rubber, or a muscle with fibres (experimental).Below the Solver
Tnpix CacheSaves the simulation to a file and plays it back, with retime and posterize.Above the Solver
Tnpix Post ProcessSmooths the simulated surface (Delta Mush) and pushes crossing cloth apart.Above the Solver
Tnpix ThreadsWarp and weft threads where the cloth tears and along painted hems, simulated after each cloth frame.Directly above the Solver
Tnpix WrapMakes a high-resolution mesh follow simulated low-resolution proxies.On the high-resolution object