Chapter 5 · Workflows
5.12Caching, Retiming and Rendering
- Cache the approved simulation. Add Tnpix Cache above the Solver and click Save cache. Use .tnc inside 3ds Max, or .abc with Write velocities for another application. A threads object gets a Tnpix Cache of its own.
- Retime. Key Retime for a speed ramp or a freeze (0) without simulating again; use Posterize step and Hold for animation on twos.
- Finish the surface. Add Tnpix Post Process above the Cache to smooth the cloth with Delta Mush and to push crossing layers apart.
- Add render detail. Add TurboSmooth or Shell on top, or drive a separate high-resolution garment with Tnpix Wrap bound to the cached proxy.
- Render with motion blur. Turn on the renderer's motion blur. A cached cloth, a torn one included, and a cached threads object blur between frames; an uncached cloth is simulated as far as each render needs.
The Cache Manager on the TenPix toolbar saves or loads the caches of every garment in one step; a garment on a shared Solver is saved together with its whole Solver group.