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TenPix Cloth
Artist ManualMAXScript Guide
OverviewRelease notes 1.0544
1Introduction
  • 1.1About This Guide
  • 1.2Addressing the Modifiers
  • 1.3Solver Groups and Instances
  • 1.4Switching Modifiers On and Off
  • 1.5Return Values and the Listener
  • 1.6Units and Frames
2Examples
  • Introduction
  • 2.1Cloth from Nothing
  • 2.2Wind
  • 2.3Quality in Script
  • 2.4Switching a Modifier Off
  • 2.5A Small Tool of Your Own
  • 2.6Outfit Builder
  • 2.7Storm Stage
  • 2.8A Fringe of Threads
3Modifier Properties
  • Introduction
  • 3.1Tnpix_Solver
  • 3.2Tnpix_Garment
  • 3.3Tnpix_Gravity
  • 3.4Tnpix_Forces
  • 3.5Tnpix_Collision
  • 3.6Tnpix_Self_Collision
  • 3.7Tnpix_Material_Standard
  • 3.8Tnpix_Material_Advanced
  • 3.9Tnpix_Channel
  • 3.10Tnpix_Pin
  • 3.11Tnpix_Preserve
  • 3.12Tnpix_Stitch
  • 3.13Tnpix_Tear
  • 3.14Tnpix_Volume
  • 3.15Tnpix_Rigid
  • 3.16Tnpix_Soft_Body
  • 3.17Tnpix_Cache
  • 3.18Tnpix_Post_Process
  • 3.19Tnpix_Wrap
  • 3.20Tnpix_Threads
  • 3.21Tnpix_Threads_Object
4The TnpixTool Interface
  • Introduction
  • 4.1Simulation
  • 4.2Collision
  • 4.3Self Collision
  • 4.4Channels and the Tear Brush
  • 4.5Pins
  • 4.6Material Standard
  • 4.7Material Advanced
  • 4.8Cache, Post Process, Rigid and Wrap
  • 4.9Threads
  • 4.10Licence
5The TnpixPreset Interface
  • Introduction
  • 5.1Functions
  • 5.2Files
6The TnpixGraph Interface
  • Introduction
  • 6.1Functions
  • 6.2The Graph and Scripts
AField Names and Codes
  • A.1Collider Row Fields
  • A.2Material Standard Fields
  • A.3Stock Fabrics
  • A.4Material Advanced Fields
  • A.5Multipliers, Presets and Bend Types
  • A.6Other Codes
TenPix Cloth docs›MAXScript Guide

TenPix Cloth

MAXScript Guide

Drive every TenPix Cloth panel from MAXScript: properties, interfaces and ready-to-run examples.

1Introduction

  1. 1.1About This Guide
  2. 1.2Addressing the Modifiers
  3. 1.3Solver Groups and Instances
  4. 1.4Switching Modifiers On and Off
  5. 1.5Return Values and the Listener
  6. 1.6Units and Frames

2Examples

  1. 2.1Cloth from Nothing
  2. 2.2Wind
  3. 2.3Quality in Script
  4. 2.4Switching a Modifier Off
  5. 2.5A Small Tool of Your Own
  6. 2.6Outfit Builder
  7. 2.7Storm Stage
  8. 2.8A Fringe of Threads

3Modifier Properties

  1. 3.1Tnpix_Solver
  2. 3.2Tnpix_Garment
  3. 3.3Tnpix_Gravity
  4. 3.4Tnpix_Forces
  5. 3.5Tnpix_Collision
  6. 3.6Tnpix_Self_Collision
  7. 3.7Tnpix_Material_Standard
  8. 3.8Tnpix_Material_Advanced
  9. 3.9Tnpix_Channel
  10. 3.10Tnpix_Pin
  11. 3.11Tnpix_Preserve
  12. 3.12Tnpix_Stitch
  13. 3.13Tnpix_Tear
  14. 3.14Tnpix_Volume
  15. 3.15Tnpix_Rigid
  16. 3.16Tnpix_Soft_Body
  17. 3.17Tnpix_Cache
  18. 3.18Tnpix_Post_Process
  19. 3.19Tnpix_Wrap
  20. 3.20Tnpix_Threads
  21. 3.21Tnpix_Threads_Object

4The TnpixTool Interface

  1. 4.1Simulation
  2. 4.2Collision
  3. 4.3Self Collision
  4. 4.4Channels and the Tear Brush
  5. 4.5Pins
  6. 4.6Material Standard
  7. 4.7Material Advanced
  8. 4.8Cache, Post Process, Rigid and Wrap
  9. 4.9Threads
  10. 4.10Licence

5The TnpixPreset Interface

  1. 5.1Functions
  2. 5.2Files

6The TnpixGraph Interface

  1. 6.1Functions
  2. 6.2The Graph and Scripts

AField Names and Codes

  1. A.1Collider Row Fields
  2. A.2Material Standard Fields
  3. A.3Stock Fabrics
  4. A.4Material Advanced Fields
  5. A.5Multipliers, Presets and Bend Types
  6. A.6Other Codes
Next About This Guide
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Simulation tools for 3D artists. Made for 3ds Max artists who need cloth that holds up in production.

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