Chapter 3 · Modifier Properties
3.11Tnpix_Preserve
Panel name Tnpix Preserve · also reachable as TnpixPreserve
Makes a painted region follow the animation of the mesh below the Tnpix Solver instead of simulating it: a point painted 1 sits on the animation and is ignored by every collision; between 0 and 1 it is pulled toward the animation by the Pin's Weight rule. Its place in the stack does not matter; over a Pin on the same point it wins.
| Property | Type | A | Default | Range | Description |
|---|---|---|---|---|---|
tnEnabled | boolean | true | On/off. Off, the painted points are simulated like the rest of the cloth. | ||
channel | string | "" | The painted channel that follows the animation below the Solver; "" = it holds nothing. Painted 1 sits on the animation, 0.5 follows it half way, 0 is simulated. A Tnpix_Soft_Body or Tnpix_Volume with a channel above it lets go of the points it paints. |