MAXScript Guide · Chapter 3

Modifier Properties

Every modifier property that MAXScript can read and write, generated from the plug-in's own parameter blocks, and the properties of the Tnpix Threads Object, the one TenPix object that is not a modifier. Access a property through the modifier, for example $Shirt.modifiers[#Tnpix_Solver].iterations = 3, and an object's directly, for example $Sheet_Threads.threadsFrom.

Type is the MAXScript type; A marks an animatable property (it takes keys, and animate on keys it). Default is the value of a newly added modifier. Lengths are in the scene's system unit; † marks a length default that a new modifier expresses in the scene's unit (the inch value is shown).

  1. 3.1Tnpix_Solver
  2. 3.2Tnpix_Garment
  3. 3.3Tnpix_Gravity
  4. 3.4Tnpix_Forces
  5. 3.5Tnpix_Collision
  6. 3.6Tnpix_Self_Collision
  7. 3.7Tnpix_Material_Standard
  8. 3.8Tnpix_Material_Advanced
  9. 3.9Tnpix_Channel
  10. 3.10Tnpix_Pin
  11. 3.11Tnpix_Preserve
  12. 3.12Tnpix_Stitch
  13. 3.13Tnpix_Tear
  14. 3.14Tnpix_Volume
  15. 3.15Tnpix_Rigid
  16. 3.16Tnpix_Soft_Body
  17. 3.17Tnpix_Cache
  18. 3.18Tnpix_Post_Process
  19. 3.19Tnpix_Wrap
  20. 3.20Tnpix_Threads
  21. 3.21Tnpix_Threads_Object