MAXScript Guide · Chapter 3
Modifier Properties
Every modifier property that MAXScript can read and write, generated from the plug-in's own parameter blocks, and the properties of the Tnpix Threads Object, the one TenPix object that is not a modifier. Access a property through the modifier, for example $Shirt.modifiers[#Tnpix_Solver].iterations = 3, and an object's directly, for example $Sheet_Threads.threadsFrom.
Type is the MAXScript type; A marks an animatable property (it takes keys, and animate on keys it). Default is the value of a newly added modifier. Lengths are in the scene's system unit; † marks a length default that a new modifier expresses in the scene's unit (the inch value is shown).
- 3.1Tnpix_Solver
- 3.2Tnpix_Garment
- 3.3Tnpix_Gravity
- 3.4Tnpix_Forces
- 3.5Tnpix_Collision
- 3.6Tnpix_Self_Collision
- 3.7Tnpix_Material_Standard
- 3.8Tnpix_Material_Advanced
- 3.9Tnpix_Channel
- 3.10Tnpix_Pin
- 3.11Tnpix_Preserve
- 3.12Tnpix_Stitch
- 3.13Tnpix_Tear
- 3.14Tnpix_Volume
- 3.15Tnpix_Rigid
- 3.16Tnpix_Soft_Body
- 3.17Tnpix_Cache
- 3.18Tnpix_Post_Process
- 3.19Tnpix_Wrap
- 3.20Tnpix_Threads
- 3.21Tnpix_Threads_Object