Layered clothing simulation
Simulate a layered outfit in 3ds Max, with several garments colliding in one simulation.
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Simulate a layered outfit in 3ds Max, with several garments colliding in one simulation.
Bring a garment from Marvelous Designer into 3ds Max and simulate it with TenPix Cloth.
Install the plug-in and the toolbar, check your build number and activate your licence.
Turn a plane into cloth, add a collider and play the timeline.
Fit a garment to an animated character with collision, pins and a good start pose.
Stitch two panels together with Tnpix Stitch and painted channels.
Hold cloth in place, make it follow an object, and release it on cue.
Three ways to rip cloth, including the freehand tear brush.
Keep, change or float the volume of a closed shell with Tnpix Volume.
Drive the cloth with 3ds Max space warps and their own dials.
Cache to TenPix or Alembic, retime, smooth and wrap a high-resolution mesh.