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TenPix Cloth
Artist ManualMAXScript Guide
OverviewRelease notes 1.0544
1Introduction
  • 1.1About This Guide
  • 1.2Addressing the Modifiers
  • 1.3Solver Groups and Instances
  • 1.4Switching Modifiers On and Off
  • 1.5Return Values and the Listener
  • 1.6Units and Frames
2Examples
  • Introduction
  • 2.1Cloth from Nothing
  • 2.2Wind
  • 2.3Quality in Script
  • 2.4Switching a Modifier Off
  • 2.5A Small Tool of Your Own
  • 2.6Outfit Builder
  • 2.7Storm Stage
  • 2.8A Fringe of Threads
3Modifier Properties
  • Introduction
  • 3.1Tnpix_Solver
  • 3.2Tnpix_Garment
  • 3.3Tnpix_Gravity
  • 3.4Tnpix_Forces
  • 3.5Tnpix_Collision
  • 3.6Tnpix_Self_Collision
  • 3.7Tnpix_Material_Standard
  • 3.8Tnpix_Material_Advanced
  • 3.9Tnpix_Channel
  • 3.10Tnpix_Pin
  • 3.11Tnpix_Preserve
  • 3.12Tnpix_Stitch
  • 3.13Tnpix_Tear
  • 3.14Tnpix_Volume
  • 3.15Tnpix_Rigid
  • 3.16Tnpix_Soft_Body
  • 3.17Tnpix_Cache
  • 3.18Tnpix_Post_Process
  • 3.19Tnpix_Wrap
  • 3.20Tnpix_Threads
  • 3.21Tnpix_Threads_Object
4The TnpixTool Interface
  • Introduction
  • 4.1Simulation
  • 4.2Collision
  • 4.3Self Collision
  • 4.4Channels and the Tear Brush
  • 4.5Pins
  • 4.6Material Standard
  • 4.7Material Advanced
  • 4.8Cache, Post Process, Rigid and Wrap
  • 4.9Threads
  • 4.10Licence
5The TnpixPreset Interface
  • Introduction
  • 5.1Functions
  • 5.2Files
6The TnpixGraph Interface
  • Introduction
  • 6.1Functions
  • 6.2The Graph and Scripts
AField Names and Codes
  • A.1Collider Row Fields
  • A.2Material Standard Fields
  • A.3Stock Fabrics
  • A.4Material Advanced Fields
  • A.5Multipliers, Presets and Bend Types
  • A.6Other Codes
TenPix Cloth docs›MAXScript Guide›Examples

MAXScript Guide · Chapter 2

Examples

Each example runs as it stands: paste it into the MAXScript Listener or a new script and evaluate it. Each says what you should see.

  1. 2.1Cloth from Nothing
  2. 2.2Wind
  3. 2.3Quality in Script
  4. 2.4Switching a Modifier Off
  5. 2.5A Small Tool of Your Own
  6. 2.6Outfit Builder
  7. 2.7Storm Stage
  8. 2.8A Fringe of Threads
PreviousUnits and FramesNext Cloth from Nothing
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Simulation tools for 3D artists. Made for 3ds Max artists who need cloth that holds up in production.

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