Appendix A · Field Names and Codes

A.6Other Codes

WhereValues
chanPaint mode0 Add, 1 Subtract, 2 Replace, 3 Smooth
tearRemove mode0 the last cut, 1 every cut
chanMirror side0 +X to −X, 1 −X to +X, 2 +Y to −Y, 3 −Y to +Y, 4 +Z to −Z, 5 −Z to +Z
Tnpix_Solver.collisionSystem1 Volume Only, 2 Volume + Proxy, 3 Surface + Volume, 4 Surface (True Geometry)
Tnpix_Self_Collision.mode / .exclusion0 Basic, 1 Advanced, 2 Optimized / 0 Rest distance, 1 Mesh ring
Tnpix_Tear.tearBy / .ends0 Map, 1 Stretch, 2 Pressure / 0 Both marked, 1 Either
Tnpix_Volume.mode0 Keep volume, 1 Pressure
Tnpix_Rigid.piecesFrom0 Tnpix channel, 1 Mesh elements
Tnpix_Soft_Body.material0 Fat, 1 Jelly, 2 Muscle, 3 Rubber, 4 Custom
Tnpix_Garment.mode0 Garment (remesh), 1 OpenVDB (volume)
weightFrom (Post Process, Wrap)0 None / Everywhere, 1 Vertex color, 2 Tnpix channel
Tnpix_Threads.grainFrom / .combAlong0 Auto: UVs, else combed, 1 UVs only, 2 Combed only / 0 Up (world Z), 1 World X, 2 World Y
Tnpix_Threads.motion0 Dynamic, 1 Follow the cloth
Tnpix_Threads.material0 Cotton, 1 Wool, 2 Silk, 3 Linen, 4 Synthetic, 5 Custom
Tnpix_Threads.tubesGoTo / .textureFrom0 this cloth, 1 their own object / 0 along the thread, 1 from its root
threadsInfoAt, threadsMakeObjectAt index1 the top-most Tnpix Threads on the stack, 2 the next, and so on