Appendix A · Field Names and Codes
A.6Other Codes
| Where | Values |
|---|---|
chanPaint mode | 0 Add, 1 Subtract, 2 Replace, 3 Smooth |
tearRemove mode | 0 the last cut, 1 every cut |
chanMirror side | 0 +X to −X, 1 −X to +X, 2 +Y to −Y, 3 −Y to +Y, 4 +Z to −Z, 5 −Z to +Z |
Tnpix_Solver.collisionSystem | 1 Volume Only, 2 Volume + Proxy, 3 Surface + Volume, 4 Surface (True Geometry) |
Tnpix_Self_Collision.mode / .exclusion | 0 Basic, 1 Advanced, 2 Optimized / 0 Rest distance, 1 Mesh ring |
Tnpix_Tear.tearBy / .ends | 0 Map, 1 Stretch, 2 Pressure / 0 Both marked, 1 Either |
Tnpix_Volume.mode | 0 Keep volume, 1 Pressure |
Tnpix_Rigid.piecesFrom | 0 Tnpix channel, 1 Mesh elements |
Tnpix_Soft_Body.material | 0 Fat, 1 Jelly, 2 Muscle, 3 Rubber, 4 Custom |
Tnpix_Garment.mode | 0 Garment (remesh), 1 OpenVDB (volume) |
weightFrom (Post Process, Wrap) | 0 None / Everywhere, 1 Vertex color, 2 Tnpix channel |
Tnpix_Threads.grainFrom / .combAlong | 0 Auto: UVs, else combed, 1 UVs only, 2 Combed only / 0 Up (world Z), 1 World X, 2 World Y |
Tnpix_Threads.motion | 0 Dynamic, 1 Follow the cloth |
Tnpix_Threads.material | 0 Cotton, 1 Wool, 2 Silk, 3 Linen, 4 Synthetic, 5 Custom |
Tnpix_Threads.tubesGoTo / .textureFrom | 0 this cloth, 1 their own object / 0 along the thread, 1 from its root |
threadsInfoAt, threadsMakeObjectAt index | 1 the top-most Tnpix Threads on the stack, 2 the next, and so on |