Chapter 1 · Introduction

1.6Units and Frames

  • Lengths are in the scene's system unit, as on the panels. A modifier created by script expresses its length defaults in the scene's unit, as one created from the panel does.
  • Frame numbers (activeFrom, restFrame, bindFrame, the cache range) are counted as the timeline counts frames.
  • The simulation starts at the first frame of the animation range. TnpixTool.sim node frame evaluates the cloth up to a frame, as scrubbing does.