Chapter 3 · Modifier Properties

3.2Tnpix_Garment

Panel name Tnpix Garment · also reachable as TnpixGarment

Rebuilds the mesh: even triangles (mode 0) or re-surfaced from a volume (mode 1). Goes at the bottom of the stack.

PropertyTypeADefaultRangeDescription
tnEnabledbooleantrueOn/off. Off shows the original mesh; the conversion is suspended, not lost.
edgeLengthfloat5.00.0001 – 1,000,000Target triangle edge length of the remesh, in the mesh's own units.
keepUVsbooleantrueCarries the texture coordinates through the remesh.
modeinteger00 – 10 = Garment (remesh), 1 = OpenVDB (volume).
voxelSizefloat5.00.0001 – 1,000,000OpenVDB: voxel size.
halfWidthfloat3.01.0 – 100.0OpenVDB: narrow-band half width, in voxels.
adaptivityfloat0.00.0 – 1.0OpenVDB: mesher adaptivity; 0 = uniform triangles.
capOpenBordersbooleanfalseOpenVDB: close open borders before voxelizing.
shellOpenVdbbooleantrueOpenVDB: treat an open mesh as a thin shell.
smoothbooleanfalseOpenVDB: smooth the volume before re-surfacing.
flipNormalsbooleanfalseOpenVDB: reverse the result's normals.
smoothWidthfloat1.00.0 – 100.0OpenVDB: smoothing width.
dilateAmountfloat0.00.0 – 1000.0OpenVDB: grow the volume.
erodeAmountfloat0.00.0 – 1000.0OpenVDB: shrink the volume.