Chapter 3 · Modifier Properties
3.18Tnpix_Post_Process
Panel name Tnpix Post Process · also reachable as TnpixPostProcess
Delta Mush and detangle after the solve; it changes nothing about the simulation. Its on/off is 3ds Max's light bulb.
| Property | Type | A | Default | Range | Description |
|---|---|---|---|---|---|
deltaMush | boolean | true | Delta Mush on/off. | ||
iterations | integer | A | 10 | 0 – 500 | Smoothing rounds per frame. |
strength | float | A | 1.0 | 0.0 – 1.0 | 0 = the simulation as it is, 1 = the full mush. |
pinBoundary | boolean | true | Open edges keep the simulated position. | ||
weightFrom | integer | 0 | Where the mush may work: 0 = None (whole cloth), 1 = Vertex color (red), 2 = Tnpix channel. | ||
weightChannel | string | "" | The Tnpix channel that weighs the mush, by name. | ||
weightInvert | boolean | false | Flips the weight. | ||
method | integer | 2 | 0 = Uniform (Max), 1 = Cotangent, 2 = Shrink-free (Taubin). | ||
step | float | A | 0.5 | 0.01 – 1.0 | How far each round moves a point towards its neighbours. |
tangentialOnly | boolean | false | Relax along the surface only. | ||
keepCreases | float | A | 60.0 | 0.0 – 180.0 | Edges folded sharper than this angle (degrees) are not smoothed across; 0 = off. |
inwardLimit | float | A | 0.0 | 0.0 – 1.0 | Allowed fraction of the move into the cloth along the normal. |
outwardLimit | float | A | 1.0 | 0.0 – 1.0 | Allowed fraction of the move out of the cloth along the normal. |
detail | float | A | 1.0 | 0.0 – 5.0 | Multiplier on the rest deltas: 1 = the modelled detail exactly. |
temporal | boolean | false | Smooth over time (needs frames on both sides: a Tnpix Cache or the Solver's memory below). | ||
temporalWindow | integer | 2 | 1 – 30 | Frames on each side. | |
temporalFilter | integer | 0 | 0 = Gaussian, 1 = Median. | ||
restFrom | integer | 0 | 0 = Range start, 1 = This frame (restFrame). | ||
restFrame | integer | 0 | -100,000 – 100,000 | The rest frame when restFrom is 1. | |
detangle | boolean | true | Detangle on/off. | ||
passes | integer | A | 3 | 1 – 50 | Detangle rounds per frame. |
thicknessFrom | integer | 0 | 0 = From Self Collision, 1 = This value (thickness). | ||
thickness | float | A | 0.15 | 0.0 – 1000.0 | The detangle separation in scene units when thicknessFrom is 1. |
selfCollisions | boolean | true | Detangle cloth against itself. | ||
bodyColliders | boolean | false | Detangle also moves the cloth out of the colliders listed in the Tnpix Collision below the Post Process, each at its own row's thickness. | ||
detangleWeightFrom | integer | 0 | Which points the detangle may move: 0 = None, 1 = Vertex color, 2 = Tnpix channel. | ||
detangleWeightChannel | string | "" | The Tnpix channel that weighs the detangle, by name. |