Chapter 3 · Modifier Properties

3.18Tnpix_Post_Process

Panel name Tnpix Post Process · also reachable as TnpixPostProcess

Delta Mush and detangle after the solve; it changes nothing about the simulation. Its on/off is 3ds Max's light bulb.

PropertyTypeADefaultRangeDescription
deltaMushbooleantrueDelta Mush on/off.
iterationsintegerA100 – 500Smoothing rounds per frame.
strengthfloatA1.00.0 – 1.00 = the simulation as it is, 1 = the full mush.
pinBoundarybooleantrueOpen edges keep the simulated position.
weightFrominteger0Where the mush may work: 0 = None (whole cloth), 1 = Vertex color (red), 2 = Tnpix channel.
weightChannelstring""The Tnpix channel that weighs the mush, by name.
weightInvertbooleanfalseFlips the weight.
methodinteger20 = Uniform (Max), 1 = Cotangent, 2 = Shrink-free (Taubin).
stepfloatA0.50.01 – 1.0How far each round moves a point towards its neighbours.
tangentialOnlybooleanfalseRelax along the surface only.
keepCreasesfloatA60.00.0 – 180.0Edges folded sharper than this angle (degrees) are not smoothed across; 0 = off.
inwardLimitfloatA0.00.0 – 1.0Allowed fraction of the move into the cloth along the normal.
outwardLimitfloatA1.00.0 – 1.0Allowed fraction of the move out of the cloth along the normal.
detailfloatA1.00.0 – 5.0Multiplier on the rest deltas: 1 = the modelled detail exactly.
temporalbooleanfalseSmooth over time (needs frames on both sides: a Tnpix Cache or the Solver's memory below).
temporalWindowinteger21 – 30Frames on each side.
temporalFilterinteger00 = Gaussian, 1 = Median.
restFrominteger00 = Range start, 1 = This frame (restFrame).
restFrameinteger0-100,000 – 100,000The rest frame when restFrom is 1.
detanglebooleantrueDetangle on/off.
passesintegerA31 – 50Detangle rounds per frame.
thicknessFrominteger00 = From Self Collision, 1 = This value (thickness).
thicknessfloatA0.150.0 – 1000.0The detangle separation in scene units when thicknessFrom is 1.
selfCollisionsbooleantrueDetangle cloth against itself.
bodyCollidersbooleanfalseDetangle also moves the cloth out of the colliders listed in the Tnpix Collision below the Post Process, each at its own row's thickness.
detangleWeightFrominteger0Which points the detangle may move: 0 = None, 1 = Vertex color, 2 = Tnpix channel.
detangleWeightChannelstring""The Tnpix channel that weighs the detangle, by name.