Artist Manual · Appendix A

Glossary

TermMeaning
Solver groupAll objects that carry the same Tnpix Solver instance. They are simulated together and can collide, layer and be stitched to each other.
TenPix GraphThe window opened by Graph on the Tnpix Solver panel: every Solver group of the scene, its objects and modifiers, with every TenPix setting editable there and every change in 3ds Max's undo.
ChannelA named weight map painted with Tnpix Channel, from 0 to 1 per vertex. Other modifiers read it by name.
SubstepA slice of a frame. Everything, collision included, is evaluated in every substep.
IterationOne more pass over the constraints inside a substep. Time does not advance.
Contact passOne round of contact resolution in a step.
Stretch ceilingThe largest stretch a fabric allows, set by max strain (Standard) or Max stretch (Advanced).
Hard pin / soft pinA pin that holds its points completely (full paint, Weight 1), or partly (lighter paint or a lower Weight): a soft pin follows the share of the motion its paint times its Weight gives.
PreserveA painted region that follows the animation below the Solver instead of being simulated (Tnpix Preserve); a point painted 1 sits on the animation and is ignored by every collision.
Blended frameA frame 3ds Max never showed (after a jump ahead on the timeline), whose animation a Tnpix Preserve takes as a blend of the nearest frames it was shown; its status line names such frames.
Region (Volume)A painted channel that a Tnpix Volume holds instead of the whole object, its volume measured against its Centre.
Rigid tackA stitch at Tightness 0: the pair keeps its starting gap exactly.
WeaknessThe Tear's multiplier on the pull or stretch at a marked point, between Weakness min and Weakness max: above 1 the point tears sooner.
Rest poseThe shape a modifier treats as undeformed: the rest length of the cloth, the rest volume of a shell, the rest shape Delta Mush restores.
ProxyFor Tnpix Collision, a decimated stand-in of a collider. For Tnpix Wrap, the low-resolution mesh that drives a detailed one.
Bind frameThe frame at which Tnpix Wrap records where each point sits on its proxy.
FleshThe volume of small tetrahedra a Tnpix Soft Body makes inside a closed object, its corners the object's own points and more inside.
Fibre lineThe line a soft body's fibres run along, from its Start object to its End object, or along the object's own length.
ActivationHow hard a soft body's fibres work, from 0 to 1: they shorten and the body bulges across.
Tension pointWhere along the fibre line a muscle tenses most, and bulges.
TendonThe end of a muscle that does not contract and is much stiffer than its body.
True GeometryThe collision system that uses the collider's actual triangles, with no voxel field.
Voxel field (SDF)A grid around a collider that stores the distance to its surface; used by the volume collision systems.
Unlimited groundThe Solver's endless floor at Z = 0: the cloth and its threads land on it with no ground object and no collider.
Delta MushSmoothing that removes noise from the simulated surface and then adds the modelled detail back.
DetangleA finishing pass that brings cloth that went through other cloth back to its own side, then pushes layers closer than the thickness apart.
Retime / PosterizePlaying a cache at another speed, or in held steps, without simulating again.
DemoTenPix Cloth without an activated licence: up to 25,000 vertices in the scene simulate, for the first 100 frames, on a workstation; caches save as .tnc; on a farm nothing simulates.
Demo buildThe build of TenPix Cloth made for trying it (its About window reads rc-demo): the demo's limits are built in, it needs no licence and cannot be activated.
Warp / weftThe two families of threads in a woven cloth: warp runs along the grain, weft across it.
Threads objectA Tnpix Threads Object: the object that shows a cloth's thread tubes when Tubes go to is set to their own object.
Thread capThe most threads one Tnpix Threads makes; past it, every crack is thinned alike.
Build numberThe number in the About window that identifies the exact plug-in file 3ds Max loaded.